Quick revive.
Quick Revive costs 1500 points in multiplayer and 500 points in solo. Due to lack of
teammates in solo, this perk in Call
of Duty: World at War is
useless, and players are advised to never purchase it. However, it has been
suggested by several players that Quick Revive reduces the time it takes to
recover upon taking damage. The color for this perk is light blue, and the icon
is a grave with a man standing up from it.
In Call
of Duty: Black Ops and Call
of Duty: Black Ops II, this perk was given a more useful role while playing
solo. It can be bought for 500 points and with the power switched off. The perk
is also found in the starting location (if not close by) on every map unique
to Call
of Duty: Black Ops and Call of Duty: Black Ops II, which
makes finding it much easier. When the player is downed, they will be equipped
with a Mustang & Sally (unless the player has a Ray Gun,Python, CZ75 (Dual Wielded or
not), Ballistic
Knife, Winter's
Howl, Wave Gun or Five-seven (Dual Wielded or
not) and is able to shoot the zombies while they are down. The zombies will
move away from the player while they are being revived. After each use, the perk
must be bought again and can be purchased three times until it disappears for
the rest of the game.
On Moon, if the player hacks the
perk and buys it again it will count as buying it a second or third time.
On
Green Run in TranZit mode, it is possible to get a Persistent
Upgrade that functions
similarly to Quick Revive. This can only be done online with an
account. The player must perform 17 revives in one game. Green mist
will appear in front of the player and they will receive the perk
permanently. The upgrade stays with the player even if they go down,
die or start a new game. However, the perk can be lost if the player fails
to revive a downed teammate after an attempt or by letting the downed character
bleed out. If the player buys Quick Revive while having the hidden one,
revives will be almost instantaneous. This only applies to TranZit, and not
in Survival or Grief.
teammates in solo, this perk in Call
of Duty: World at War is
useless, and players are advised to never purchase it. However, it has been
suggested by several players that Quick Revive reduces the time it takes to
recover upon taking damage. The color for this perk is light blue, and the icon
is a grave with a man standing up from it.
In Call
of Duty: Black Ops and Call
of Duty: Black Ops II, this perk was given a more useful role while playing
solo. It can be bought for 500 points and with the power switched off. The perk
is also found in the starting location (if not close by) on every map unique
to Call
of Duty: Black Ops and Call of Duty: Black Ops II, which
makes finding it much easier. When the player is downed, they will be equipped
with a Mustang & Sally (unless the player has a Ray Gun,Python, CZ75 (Dual Wielded or
not), Ballistic
Knife, Winter's
Howl, Wave Gun or Five-seven (Dual Wielded or
not) and is able to shoot the zombies while they are down. The zombies will
move away from the player while they are being revived. After each use, the perk
must be bought again and can be purchased three times until it disappears for
the rest of the game.
On Moon, if the player hacks the
perk and buys it again it will count as buying it a second or third time.
On
Green Run in TranZit mode, it is possible to get a Persistent
Upgrade that functions
similarly to Quick Revive. This can only be done online with an
account. The player must perform 17 revives in one game. Green mist
will appear in front of the player and they will receive the perk
permanently. The upgrade stays with the player even if they go down,
die or start a new game. However, the perk can be lost if the player fails
to revive a downed teammate after an attempt or by letting the downed character
bleed out. If the player buys Quick Revive while having the hidden one,
revives will be almost instantaneous. This only applies to TranZit, and not
in Survival or Grief.
Juggernog.
Juggernog is a Perk-a-Cola featured
in Call of Duty:
World at War,Call of Duty:
Black Ops and Call Of Duty:
Black Ops II in the game mode Zombies. This perk more than
doubles the player's health (a bit more than double than the standard amount),
making it one of the most valuable perks amongst players.
This
perk costs 2500 points to buy, and tends to be a player's first choice of perk.
Players should be careful while purchasing this perk as its effects are not
added until the Juggernog icon is seen on the screen, which means they can go
down in two hits while drinking the perk. Juggernog appears in every Zombies map
to date with the exceptions of Nacht der
Untoten, Dead Ops
Arcade, Bus Depot(Survival mode),
or Cell Block (Grief
mode).
Juggernog
is considered by many players to be by far the most important and useful perk.
It allows players to survive up to four attacks (down on fifth) from zombies and
five attacks (down on sixth) from Hellhounds or Jumping Jacks in
quick succession before being downed instead of the default two (or three from
Hellhounds). This allows players to comfortably spend more time in vulnerable
situations such as reloading and drinking other Perk-a-Colas (as the player
cannot shoot or sprint during these situations). The vending machine from which
Juggernog is purchased has a red and white colour scheme. The colour of this
perk is red, and the icon is a medical plus symbol with a bullet crossing
through it, similar to the Juggernaut perk.
in Call of Duty:
World at War,Call of Duty:
Black Ops and Call Of Duty:
Black Ops II in the game mode Zombies. This perk more than
doubles the player's health (a bit more than double than the standard amount),
making it one of the most valuable perks amongst players.
This
perk costs 2500 points to buy, and tends to be a player's first choice of perk.
Players should be careful while purchasing this perk as its effects are not
added until the Juggernog icon is seen on the screen, which means they can go
down in two hits while drinking the perk. Juggernog appears in every Zombies map
to date with the exceptions of Nacht der
Untoten, Dead Ops
Arcade, Bus Depot(Survival mode),
or Cell Block (Grief
mode).
Juggernog
is considered by many players to be by far the most important and useful perk.
It allows players to survive up to four attacks (down on fifth) from zombies and
five attacks (down on sixth) from Hellhounds or Jumping Jacks in
quick succession before being downed instead of the default two (or three from
Hellhounds). This allows players to comfortably spend more time in vulnerable
situations such as reloading and drinking other Perk-a-Colas (as the player
cannot shoot or sprint during these situations). The vending machine from which
Juggernog is purchased has a red and white colour scheme. The colour of this
perk is red, and the icon is a medical plus symbol with a bullet crossing
through it, similar to the Juggernaut perk.
Speed cola
Speed Cola is a Perk-a-Cola featured in Call of Duty:
World at War, Call of Duty:
Black Ops, and Call of Duty:
Black Ops II in theZombies game mode.
Speed Cola is similar to the multiplayer perkSleight of Hand,
both of which decrease the time it takes to reload by 50%. It also increases the
speed in which players repair windows by 60%.
It
costs 3000 points, making it the second most expensive perk, behind Mule Kick. Its effect is
most useful and noticeable on weapons with slow reload times, such as Light Machine
Guns,Shotguns, and Wonder Weapons, but
due to its high cost, it is ill-advised to purchase without Juggernog unless
in dire need. The vending machine from which Speed Cola is purchased has a green
and white color scheme. The color for this perk is green, and the icon is a hand
holding a gun magazine, similar to the Sleight of
Hand perk. Speed Cola appears in every Zombies map
excludingNacht der
Untoten, Bus Depot (Survival
Mode) and Dead Ops Arcade.
World at War, Call of Duty:
Black Ops, and Call of Duty:
Black Ops II in theZombies game mode.
Speed Cola is similar to the multiplayer perkSleight of Hand,
both of which decrease the time it takes to reload by 50%. It also increases the
speed in which players repair windows by 60%.
It
costs 3000 points, making it the second most expensive perk, behind Mule Kick. Its effect is
most useful and noticeable on weapons with slow reload times, such as Light Machine
Guns,Shotguns, and Wonder Weapons, but
due to its high cost, it is ill-advised to purchase without Juggernog unless
in dire need. The vending machine from which Speed Cola is purchased has a green
and white color scheme. The color for this perk is green, and the icon is a hand
holding a gun magazine, similar to the Sleight of
Hand perk. Speed Cola appears in every Zombies map
excludingNacht der
Untoten, Bus Depot (Survival
Mode) and Dead Ops Arcade.
Double tap
Double
Tap Root Beer is a Perk-a-Cola in Call of Duty:
World at War, Call of Duty:
Black Ops and Call of Duty:
Black Ops II that is
featured in the Zombies game
mode. Double Tap increases the fire rate (and recoil accordingly) of all weapons
by 25%. It also allows the player to lay downBouncing Betties and Claymores faster
and makes players operate the bolt on bolt-action rifles and the pump on
pump-action shotguns (as well as the re-chambering of theM1216) noticeably
quicker, as well as removing the firecap on semi-automatic weapons on the iOS
version of Zombies. In the console version of Zombies, however, it simply raises
the firecap.
It
costs 2000 points. It appears on every map other thanNacht der
Untoten, Dead Ops Arcade,
and Ascension(possibly
replaced by Stamin-Up). It can be seen
as a risky perk, as it increases fire rate and Bouncing Betty speed, however many weapons have high
fire rate anyway. This effect is the most noticeable on weapons like Submachine guns,
which often have a highfire rate. In Call of Duty:
World at War, the effect is also amplified by the Pack-a-Punch
Machine as many of the
upgraded weapons gain an increased fire rate. This can cause ammo to
deplete at an alarming rate if not used properly. On the other hand, the
increased fire rate raises the time-to-kill, making it easier to kill a group of
zombies. Double Tap may not be helpful in the early rounds, when zombies have
low health, but in the later rounds it becomes very effective. It's often useful
to have Speed Cola because
of the fast depletion of a single magazine. For reasons stated above, it can
also be useful for players with fast trigger fingers who happen to like
semi-automatic guns like the M14 or
the M1 Garand, but complain
about low firecap.
The
color for this perk is orange, and the icon for this perk in Call of Duty:
World at War and Call of Duty:
Black Ops is two bullets
going through the air. In Call of Duty:
Black Ops II, however, the icon is one bullet trailing behind two
others, referencing its updated effect.
Tap Root Beer is a Perk-a-Cola in Call of Duty:
World at War, Call of Duty:
Black Ops and Call of Duty:
Black Ops II that is
featured in the Zombies game
mode. Double Tap increases the fire rate (and recoil accordingly) of all weapons
by 25%. It also allows the player to lay downBouncing Betties and Claymores faster
and makes players operate the bolt on bolt-action rifles and the pump on
pump-action shotguns (as well as the re-chambering of theM1216) noticeably
quicker, as well as removing the firecap on semi-automatic weapons on the iOS
version of Zombies. In the console version of Zombies, however, it simply raises
the firecap.
It
costs 2000 points. It appears on every map other thanNacht der
Untoten, Dead Ops Arcade,
and Ascension(possibly
replaced by Stamin-Up). It can be seen
as a risky perk, as it increases fire rate and Bouncing Betty speed, however many weapons have high
fire rate anyway. This effect is the most noticeable on weapons like Submachine guns,
which often have a highfire rate. In Call of Duty:
World at War, the effect is also amplified by the Pack-a-Punch
Machine as many of the
upgraded weapons gain an increased fire rate. This can cause ammo to
deplete at an alarming rate if not used properly. On the other hand, the
increased fire rate raises the time-to-kill, making it easier to kill a group of
zombies. Double Tap may not be helpful in the early rounds, when zombies have
low health, but in the later rounds it becomes very effective. It's often useful
to have Speed Cola because
of the fast depletion of a single magazine. For reasons stated above, it can
also be useful for players with fast trigger fingers who happen to like
semi-automatic guns like the M14 or
the M1 Garand, but complain
about low firecap.
The
color for this perk is orange, and the icon for this perk in Call of Duty:
World at War and Call of Duty:
Black Ops is two bullets
going through the air. In Call of Duty:
Black Ops II, however, the icon is one bullet trailing behind two
others, referencing its updated effect.
PHD fLOPPER
PhD
Flopper is a Perk-a-Cola featured
in the Zombies game mode. It
was introduced along with Stamin-Up on
the map Ascension and
returns in Call of the
Dead, Shangri-La, Moon, Die Rise and Mob of the Dead (Grief only).
On Die Rise, PhD Flopper is not accessible but can be seen when falling down the
main elevator shaft in the spawn area. On Mob of the Dead, one can get PhD
Flopper only in Grief mode, and is not accessible in Mob of the Dead but can be
seen across the docks on a boat, lying sideways, next to Mule Kick.
The
perk costs 2000 points and it has a dark blue and purple color scheme. The color
of this perk is purple, and the icon is a nuclear symbol. PhD Flopper completely
negates self-inflicted damage; however, the player will still groan and suffer
temporary movement reduction when falling down from an elevated area. Another
feature of this perk is that when players dive-to-prone from a height from which they would
normally take damage, a 7.5 meter radius mini-nuke is created upon
landing.
The
explosion is very powerful, with a maximum of 5000 damage at the center of the
blast radius, and can kill zombies with one hit up to approximately round 20.
Between rounds 20 to 30, PhD Flopper will begin to make crawlers, and on rounds
beyond 30, zombies will retain their legs even in the center of the blast. The
perk is made from prunes and some types of chemicals. A good strategy for using
PhD Flopper to its best effect on Ascension is
to just buy it early on and then keep diving to prone near where the perk
machine is found. By doing this it is possible to get to round 20 with minimal
use of ammunition. However, as this is an explosive "weapon", it should be noted
that the player only receives 50 points from each kill, when opposed to the 60
points that are acquired by using a bullet firing weapon, so using a gun would
be advised if the player is going to buy something, such as other perks. This
perk doesn't seem to work when diving right on top of multiple zombies. It
should also be noted when "Flopping" that landing on a prone player while diving
to prone will cause both players to be downed instantly, so one should avoid
other teammates while diving.
In Call of Duty:
Black Ops II, it is currently found in the map Die Rise. However, it
is an unobtainable easter egg. The perk machine appears to be in a hallway but
the doors on both sides of the machine don't appear to have floor only revealing
sky. This confirms it CANNOT be obtained. Similarly, PhD Flopper
can be found on a boat across from the gondola on the map Mob of the Dead. It
is laying over on its side with no power source, so the perk is not obtainable
on this map either. However it is available in the grief mode version of the map
called Cell Block. It costs the player the normal price and having the same
functionality as in previous maps, but with a updated icon.
Flopper is a Perk-a-Cola featured
in the Zombies game mode. It
was introduced along with Stamin-Up on
the map Ascension and
returns in Call of the
Dead, Shangri-La, Moon, Die Rise and Mob of the Dead (Grief only).
On Die Rise, PhD Flopper is not accessible but can be seen when falling down the
main elevator shaft in the spawn area. On Mob of the Dead, one can get PhD
Flopper only in Grief mode, and is not accessible in Mob of the Dead but can be
seen across the docks on a boat, lying sideways, next to Mule Kick.
The
perk costs 2000 points and it has a dark blue and purple color scheme. The color
of this perk is purple, and the icon is a nuclear symbol. PhD Flopper completely
negates self-inflicted damage; however, the player will still groan and suffer
temporary movement reduction when falling down from an elevated area. Another
feature of this perk is that when players dive-to-prone from a height from which they would
normally take damage, a 7.5 meter radius mini-nuke is created upon
landing.
The
explosion is very powerful, with a maximum of 5000 damage at the center of the
blast radius, and can kill zombies with one hit up to approximately round 20.
Between rounds 20 to 30, PhD Flopper will begin to make crawlers, and on rounds
beyond 30, zombies will retain their legs even in the center of the blast. The
perk is made from prunes and some types of chemicals. A good strategy for using
PhD Flopper to its best effect on Ascension is
to just buy it early on and then keep diving to prone near where the perk
machine is found. By doing this it is possible to get to round 20 with minimal
use of ammunition. However, as this is an explosive "weapon", it should be noted
that the player only receives 50 points from each kill, when opposed to the 60
points that are acquired by using a bullet firing weapon, so using a gun would
be advised if the player is going to buy something, such as other perks. This
perk doesn't seem to work when diving right on top of multiple zombies. It
should also be noted when "Flopping" that landing on a prone player while diving
to prone will cause both players to be downed instantly, so one should avoid
other teammates while diving.
In Call of Duty:
Black Ops II, it is currently found in the map Die Rise. However, it
is an unobtainable easter egg. The perk machine appears to be in a hallway but
the doors on both sides of the machine don't appear to have floor only revealing
sky. This confirms it CANNOT be obtained. Similarly, PhD Flopper
can be found on a boat across from the gondola on the map Mob of the Dead. It
is laying over on its side with no power source, so the perk is not obtainable
on this map either. However it is available in the grief mode version of the map
called Cell Block. It costs the player the normal price and having the same
functionality as in previous maps, but with a updated icon.
mULE kICK
Mule
Kick is a Perk-a-Cola that is featured in the game
mode Zombies.
It was introduced in the Call of Duty:
Black Ops Zombies
map Moon.
It allows the player to hold three guns at once. It costs 4000 points to buy,
making it the most expensive Perk-a-Cola available to date. When purchased, the player will not see any effect except for the symbol appearing on their HUD.
When the player goes to buy their next weapon, the prompt will still state that
taking it will replace the currently selected weapon, but in reality it will
take its place in the third slot. The color of this perk is dark green (although
the color of the drink is dark red) and the icon is three pistols, one behind
the other.
If
a player is downed whist this perk is in effect, or if a Space Monkey succeeds in removing it in Ascension, the player will
lose the third weapon slot, and by extension, the perk.
In
the update that took place on September 27, Mule Kick is now available on all
maps in Call of Duty:
Black Ops for
PlayStation 3 and Xbox 360. It came to PC along with Patch 1.15 on October 11.
However, the player must be connected to PlayStation Network, Steam or Xbox LIVE
for Mule Kick to appear on other maps than Moon.
Kick is a Perk-a-Cola that is featured in the game
mode Zombies.
It was introduced in the Call of Duty:
Black Ops Zombies
map Moon.
It allows the player to hold three guns at once. It costs 4000 points to buy,
making it the most expensive Perk-a-Cola available to date. When purchased, the player will not see any effect except for the symbol appearing on their HUD.
When the player goes to buy their next weapon, the prompt will still state that
taking it will replace the currently selected weapon, but in reality it will
take its place in the third slot. The color of this perk is dark green (although
the color of the drink is dark red) and the icon is three pistols, one behind
the other.
If
a player is downed whist this perk is in effect, or if a Space Monkey succeeds in removing it in Ascension, the player will
lose the third weapon slot, and by extension, the perk.
In
the update that took place on September 27, Mule Kick is now available on all
maps in Call of Duty:
Black Ops for
PlayStation 3 and Xbox 360. It came to PC along with Patch 1.15 on October 11.
However, the player must be connected to PlayStation Network, Steam or Xbox LIVE
for Mule Kick to appear on other maps than Moon.
sTAMIN uP
Stamin-Up is a Perk-a-Cola featured
in the Zombies game
mode. It was introduced along with PhD Flopper on
the map Ascension. It returns
in Call of the
Dead, Shangri-La, and Moon, and Green Run.
It
has two effects, one which is the standard version of the perkMarathon from
multiplayer, which gives the player twice the amount of sprint endurance. The
other effect is identical to the perkLightweight from
multiplayer, giving a 7% speed increase. The color for this perk is yellow, and
the icon is a man running at a high speed.
The
perk costs 2000 points. It is most useful when the player will be running around
the map as part of their strategy, or if they are in danger and being chased by
a massive horde of zombies. Also, it is useful when attempting to defend more
than one Perk-a-Cola machine during a Space Monkey round on Ascension. It is useful if
one is trying to avoid George A. Romero,
or revive a downed teammate. It is a useful perk to use in TranZit when
running through the fog, as Denziens have
a harder time trying to catch the player, and it is useful when being knocked
off the bus, as one has a better chance of catching up to it.
in the Zombies game
mode. It was introduced along with PhD Flopper on
the map Ascension. It returns
in Call of the
Dead, Shangri-La, and Moon, and Green Run.
It
has two effects, one which is the standard version of the perkMarathon from
multiplayer, which gives the player twice the amount of sprint endurance. The
other effect is identical to the perkLightweight from
multiplayer, giving a 7% speed increase. The color for this perk is yellow, and
the icon is a man running at a high speed.
The
perk costs 2000 points. It is most useful when the player will be running around
the map as part of their strategy, or if they are in danger and being chased by
a massive horde of zombies. Also, it is useful when attempting to defend more
than one Perk-a-Cola machine during a Space Monkey round on Ascension. It is useful if
one is trying to avoid George A. Romero,
or revive a downed teammate. It is a useful perk to use in TranZit when
running through the fog, as Denziens have
a harder time trying to catch the player, and it is useful when being knocked
off the bus, as one has a better chance of catching up to it.
Deadshot daiquiri
Deadshot
Daiquiri is a Perk-a-Cola that is featured in the game
mode Zombies.
It was introduced in Call of the
Dead and reappeared in Shangri-La, Moon and Mob of the Dead.
The perk is the Zombies version of Steady Aim,
with the addition of three other features.
This
perk costs 1500 points to buy on Xbox 360 and PlayStation 3, but on the PC
version, it only costs 1000 points. The perk makes the player's crosshairs
narrower by 35%, moves the aim-assist lock-on location from the torso to the
head (only on Xbox 360 and PlayStation 3, due to lack of aim assist on PC), it
reduces all weapon recoil and removes the idle sway from sniper rifles.
Attempting to knife will lunge the blade at the enemy's face, which may cause a
miss in low-gravity areas on Moon. The colour of this perk
is grey, and the icon is a sniper scope aiming in on a man's head
Daiquiri is a Perk-a-Cola that is featured in the game
mode Zombies.
It was introduced in Call of the
Dead and reappeared in Shangri-La, Moon and Mob of the Dead.
The perk is the Zombies version of Steady Aim,
with the addition of three other features.
This
perk costs 1500 points to buy on Xbox 360 and PlayStation 3, but on the PC
version, it only costs 1000 points. The perk makes the player's crosshairs
narrower by 35%, moves the aim-assist lock-on location from the torso to the
head (only on Xbox 360 and PlayStation 3, due to lack of aim assist on PC), it
reduces all weapon recoil and removes the idle sway from sniper rifles.
Attempting to knife will lunge the blade at the enemy's face, which may cause a
miss in low-gravity areas on Moon. The colour of this perk
is grey, and the icon is a sniper scope aiming in on a man's head
Whos who
Who's
Who is a Perk-a-Cola in Call of Duty:
Black Ops II in the Zombies game mode. It was first
introduced in Die Rise and it
costs 2000 points. The perk allows players to revive themselves after they are
downed. If downed, the player will take control of a doppelganger that can be
used to revive the player's downed character or any other downed player in the
match. If players successfully revive themselves, they will keep all perks and
equipment they had before they got downed apart from Who's Who. The color of the
perk is dark blue, and the icon is two hands reaching for each other.
If
the player does not revive themselves before they bleed out but is still alive
as the doppelganger, they will become the doppelganger but will lose all perks
and equipment leaving them with only the M1911. Perks and
weapons can be bought while playing as the doppelganger. The double will spawn
close to, but not near enough to see the player's body and will only have a
M1911. If both the original player as well as the clone are down simultaneously,
then their teammates will need to revive both in order to revive the
downed player. In solo mode however, being downed as the doppelganger
counts as the death of a player, thus ending the game. In case of the player's
body being killed in an action such as falling down an elevator shaft,
the player will respawn again in the default spawn room with no perks and the
M1911, maintaining their points.
Who is a Perk-a-Cola in Call of Duty:
Black Ops II in the Zombies game mode. It was first
introduced in Die Rise and it
costs 2000 points. The perk allows players to revive themselves after they are
downed. If downed, the player will take control of a doppelganger that can be
used to revive the player's downed character or any other downed player in the
match. If players successfully revive themselves, they will keep all perks and
equipment they had before they got downed apart from Who's Who. The color of the
perk is dark blue, and the icon is two hands reaching for each other.
If
the player does not revive themselves before they bleed out but is still alive
as the doppelganger, they will become the doppelganger but will lose all perks
and equipment leaving them with only the M1911. Perks and
weapons can be bought while playing as the doppelganger. The double will spawn
close to, but not near enough to see the player's body and will only have a
M1911. If both the original player as well as the clone are down simultaneously,
then their teammates will need to revive both in order to revive the
downed player. In solo mode however, being downed as the doppelganger
counts as the death of a player, thus ending the game. In case of the player's
body being killed in an action such as falling down an elevator shaft,
the player will respawn again in the default spawn room with no perks and the
M1911, maintaining their points.
Tombstone
Tombstone
Soda is a new Perk-a-Cola introduced on the map, Green Run,
in Call of Duty:
Black Ops II.
For 2000 points, the player is allowed to drop a Tombstone power-up while downed
when they are holding the 'use' button, killing the player in the process, and
not allowing anyone to revive them. When the player spawns in the next round, if
the player is to grab the Tombstone power-up, they will receive the perks
(except Tombstone itself) and guns possessed before going down. The tombstone
will disappear if not taken within around 90 seconds after the player has
respawned. Tombstone Soda is not available when playing solo. The color of this
perk's drink is dark purple while the icon is a gravestone with
"R.I.P" written on it.
However,
if a player has Tombstone Soda is downed, once being revived by a teammate, all
of the perks including Tombstone Soda itself, will disappear, only the weapons
remain available.
Soda is a new Perk-a-Cola introduced on the map, Green Run,
in Call of Duty:
Black Ops II.
For 2000 points, the player is allowed to drop a Tombstone power-up while downed
when they are holding the 'use' button, killing the player in the process, and
not allowing anyone to revive them. When the player spawns in the next round, if
the player is to grab the Tombstone power-up, they will receive the perks
(except Tombstone itself) and guns possessed before going down. The tombstone
will disappear if not taken within around 90 seconds after the player has
respawned. Tombstone Soda is not available when playing solo. The color of this
perk's drink is dark purple while the icon is a gravestone with
"R.I.P" written on it.
However,
if a player has Tombstone Soda is downed, once being revived by a teammate, all
of the perks including Tombstone Soda itself, will disappear, only the weapons
remain available.
Electric cherry
Electric
Cherry is a Perk-a-Cola machine
introduced in the Call of Duty:
Black Ops II Zombies map Mob of the Dead. It
costs 2000 points to purchase and creates an electric shockwave around the
player whenever they reload, or entering the Afterlife after
being downed by a zombie. The color for this perk is blue (although the
color of the drink is bright red) and the icon is a red cherry. This is similar
to PhD Flopper in
that it damages or kills the zombies around the player when doing these actions,
instead of diving to prone. Contrary to popular belief, the radius of the
electric shockwave does not increase cumulatively every time the player reloads;
instead the radius of the shockwave is determined by how many rounds the player
has in their magazine. Example, expending the whole magazine will give the
maximum shockwave radius and expending only one round will have very minor
effects. It is worth noting that since the Blundergat and
its upgraded variants (Acid Gat, Vitriolic
Withering) only fire one shot or burst at a time, it will always
produce a shockwave of maximum effect when using Electric Cherry, making the
perk valuable to use.
It
is located on the top level of the Cell Block, directly
above Cerberus' drawing near
the B23R.
Cherry is a Perk-a-Cola machine
introduced in the Call of Duty:
Black Ops II Zombies map Mob of the Dead. It
costs 2000 points to purchase and creates an electric shockwave around the
player whenever they reload, or entering the Afterlife after
being downed by a zombie. The color for this perk is blue (although the
color of the drink is bright red) and the icon is a red cherry. This is similar
to PhD Flopper in
that it damages or kills the zombies around the player when doing these actions,
instead of diving to prone. Contrary to popular belief, the radius of the
electric shockwave does not increase cumulatively every time the player reloads;
instead the radius of the shockwave is determined by how many rounds the player
has in their magazine. Example, expending the whole magazine will give the
maximum shockwave radius and expending only one round will have very minor
effects. It is worth noting that since the Blundergat and
its upgraded variants (Acid Gat, Vitriolic
Withering) only fire one shot or burst at a time, it will always
produce a shockwave of maximum effect when using Electric Cherry, making the
perk valuable to use.
It
is located on the top level of the Cell Block, directly
above Cerberus' drawing near
the B23R.